Designing a Game Design Workday
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Description
We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.
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Hannah and Evan talk about how to transform a beloved movie, book, or show into a game, using their latest project as an example: An adaptation of a 1779 book of cosmetic chemistry, The Toilet of Flora. EPISODE LINKS/CREDITS: Design Doc intro/outro theme by Pat King Project Gutenberg:...
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