Sean, Paul, and Rockwell get together for the first – and last! – time to wrap DNC. There's a walk down memory lane, discussion of overarching themes throughout the run, a mini-topic about spaced repetition, and looks towards the future.
Sean expounds on his newfound love of front-end testing with Cypress, and Rockwell rants entirely too long about subdomains.
Drew Clements returns to talk with Sean about leveling up over the years, project estimation and velocity, tech stacks, and what it means to graduate from the title of junior developer.
Sean and Rockwell talk about building ridiculous projects for run, Prisma in production, JS hot-takes, improving the successful odds of side-projects and work projects, emergent design, PAGNI, and a few tales of production woes.
Sean and Rockwell talk about leveraging TypeScript and React to write library-grade interfaces, Sean's latest most-productive web stack, exploiting the low barriers to entry of new languages, an update on Rodinia, and the rules of the wave.
Sean and Rockwell discuss project estimation: taking risk into account, planning for the unknown, building versus buying features, and accepting the reality that every estimate will be wrong.
Sean and Rockwell search their souls about putting bounds on learning time, blogging, and using code challenges to step outside your comfort zone.
Sean welcomes back Anthony Campolo to talk about the latest from Redwood.js, Stepzen, front-end meta-frameworks, thoughtfully picking new tech to learn, and grunge.
Sean and Rockwell discuss LiveView, React.rb/Reactrb/Hyper-react, web tech that's blurring the client-server boundary, more on Balena, and an outstanding bounty for our listeners.
Sean and Rockwell talk about gradually converting JS to TS, dependency war stories, learning to play nice with code reviews, and a first look at balenaCloud.
Rockwell discusses tools and strategies for testing in Elixir, and Sean talks more about the pros, woes, and hidden traps of TypeScript development.
Rockwell reviews his new ZSA Moonlander keyboard, and Sean talks about getting back to the roots of the Web with the new framework Remix.
Paul and Thomas join Rockwell to talk about their experience in the Ludum Dare 48 game jam: how they developed a complete multiplayer game with artwork, music – and every piece in between – in just 72 hours.
Rockwell talks agout gaining velocity at DockYard, then Sean shares his experience with coaching his team members on being more autonomous, and adopting the Zettelkasten method of note-taking with Obsidian.
Rockwell talks about adjusting his work style during his first week at DockYard, resurrecting a nearly-abandoned iOS app, and Sean talks a stab at replacing Webpack with Vite.
Sean and Rockwell talk about change for change's sake, rebalancing develoment priorities as projects mature, divining tech stacks for fun and profit, and whipper-snippers.
Sean and Rockwell talk about the challenges of normalizing data for APIs, Sean rewriting his app for Firebase, the tradeoffs of choosing a backend-as-a-service, and some big news on Rockwell's job front.
Sean and Rockwell talk about solving ham radio problems with Elixir and OTP, hot takes on the Ionic framework, fleshing out features in an Electron app, and a trespassing chicken.
Sean and Rockwell talk about adding personal flair and staying motivated with side projects, the challenges of theming and testing UIs, and super-yachts.
Sean and Rockwell talk all about pull requests: the value and utility of PRs in a team environment, chunking up work to prevent blockers, rebasing versus merging, and making time to wrangle it all.
Eric Normand joins us to discuss the origins, contents, and process of writing his first book, Grokking Simplicity. Topics include identifying and isolating side-effects, organizing code into layers with stratified design, and comparing styles and languages.
Sean and Rockwell talk about Pocket Operators, managing people instead of code, tracking down new code conventions and opinions, 3D printing, and the correct pronunciation of "doge".
Sean and Rockwell discuss building an Electron app using SQLite and Webpack, keeping personal documentation, and learning and sharing amongst your development team.