Description
Join us for this episode where we discuss creating the most exciting, spicy, engaging, and/or memorable combat for your D&D and TTRPG tables!
We talk about what makes D&D and TTRPG combats fun and what makes them boring and some easy simple tricks you can use to make combats better for your table experience. Combats are supposed to be tense, dramatic, and engaging experiences for the whole table that shape the story just as much as impactful decisions and with just a few simple tricks and a little know-how, you easily can make your combats feel like epic high stakes situations. Often it really comes down to what you want from combats in the first place and that is why this episode talks about a whole lot of different types of combats and how you can achieve them.
For More Information see these timestamps:
13:00: What do we want from combat?
15:00: Making Combats Flashy!
19:00: Change the rules of the combat
23:30: Think about the Setting of your combat
26:00: Increasing Danger and Risk in Combat
35:30: Better Statblocks lead to better Combats
39:00: Movement is crucial to Dynamic Combats
43:30: Combats should breed Creativity
49:30: Combats are Story Devices
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