When In The Zone Mortalis We Must Be Swift As The Coursing River - Episode 8 (Year 7)
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Description
Welcome to Episode 8 of Year 7 of Edge of Empire, and tonight we do the following:- * Take a look at the updated rules for Zone Mortalis * Consider what your terrain options are * And then run up a Zone Mortalis List challenge Podcast Time Stamps * 0:00:55 – Intro * 0:06:26 – Zone Mortalis Crunch * 0:59:39 – Zone Mortalis List Challenge * 2:12:08 – Close Total Length – 2:22:39 Video Time Stamps * 0:00:06 – Intro * 0:05:37 – Zone Mortalis Crunch * 0:57:48 – Zone Mortalis List Challenge * 2:10:03 – Close Total Length – 2:20:42 Zone Mortalis Instead of vast open battlefields where tanks and Titans can freely unleash havoc and destruction, certain conflicts during the Age of Darkness take place on spacecraft or in cramped city spaces, highlighting the expertise of specialized infantry. The second edition of the Horus Heresy introduced a set of rules known as Zone Mortalis (often abbreviated as ZM), which were initially published in White Dwarf 477. These rules have now been updated and expanded, filling approximately 30 pages compared to the original 7 pages in White Dwarf. For optimal gameplay, players are advised to engage in 1500-2500 point battles utilizing a new and more flexible Force Organization chart, which allows for: * 1-2 HQ * 0-4 Elites * 1-6 Troops * 0-2 Fast Attack * 0-2 Heavy Support * 0-1 Primarch There are some restrictions, for example no unit can have more than 15 models, no Dreadnoughts, Automata or Monstrous units with 8 or more Wounds, and only one Dreadnought model per 1000pts for example. While it might appear advantageous to load up on HQ and Elite units, it’s important to note that there is a secondary objective in every mission. This objective awards 1 Victory Point (VP) for each HQ or Elite unit eliminated. If you fully maximize these slots, you potentially risk giving up 6VP, which is approximately one-third of the VP you can score from primary objectives in most missions. The terrain rules have undergone updates and expansions since their appearance in White Dwarf. These updates include some peculiarly worded recommendations for utilizing the ZM floor tile set. It seems that the writers had the older card tiles from Necromunda, with pre-set layouts, or the older Forge World resin tiles in mind. However, there are guidelines provided for constructing your own tiles. Naturally, the rules for terrain features and board setup are presented on separate pages, as they are not typically referenced simultaneously. The three available reactions in the White Dwarf rules remain unchanged, although they have been subtly rephrased. For instance, the Brace reaction no longer poses the risk of falling back off the table edge. The most significant change compared to the White Dwarf rules lies in how models are deployed at the beginning of the game and how reinforcements enter the battlefield as the game progresses. Each Force Organization slot now costs a different number of reinforcement points,
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