Episodes
A-1 class act GREG KASAVIN, creative director at HADES developer SUPERGIANT GAMES talks narrative design, his journey from game journalist to game developer and the allure of the ROGUELIKE GENRE.
Published 01/28/21
JASON RONALD is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. Learn more about the years-long process of creating these NEXT-GEN BEASTS.
Published 11/17/20
FABLED industry veteran EMILY GREER, co-founder of KONGREGATE and most recently founder of DOUBLE LOOP GAMES joins us to talk about toxicity in the workplace and the role power dynamics play when people act terribly. We also wax nostalgic about Flash and take a look at the mobile game market!
Published 10/29/20
Indie publishing DREAMBOAT Mike Rose with No More Robots talks about his approach to data-driven indie marketing and publishing, what he looks for when signing new games, and the daring practice of gaming the Nintendo eShop.
Published 09/23/20
Greg Haynes, lead games user research at AbleGamers breaks misconceptions about game accessibility and explains what accessibility *really* means. Recorded LIVE during GDC Summer 2020!
Published 08/26/20
On this episode of the GDC Podcast we have DAVID GARDNER, a 30 plus-year game industry professional who now runs venture capital firm London Venture Partners. He tells us how you can secure funding for your game project and what to look for in an investor. He also knows how to fly planes!
Published 07/22/20
Indie game dev original JENOVA CHEN of Journey developer thatgamecompany explains why he's drawn to designing EVOCATIVE games like Flower, Journey, and the studio's latest game Sky: Children of the Light. Meanwhile, Alissa finds an excuse to talk about Hitman and Kris professes his love for ugly electronics.
Published 06/25/20
Indie game dev original JENOVA CHEN of Journey developer thatgamecompany explains why he's drawn to designing EVOCATIVE games like Flower, Journey, and the studio's latest game Sky: Children of the Light. Meanwhile, Alissa finds an excuse to talk about Hitman and Kris professes his love for ugly electronics.
Published 06/25/20
With shelter-in-place orders in...place, lots of people are jumping on Zoom and playing Jackbox Party Packs. Mike Bilder, CEO of Jackbox Games, joins us to talk about designing for humor, how stay-at-home has affected his studio, and scaling for record-breaking traffic spikes for Jackbox's catalog of hilarious games.
Published 05/27/20
On GDC Podcast episode 8 we have CELIA HODENT, a user experience consultant, psychology PhD, and author who'll get us LEARNED about cognitive science, UX, and how our brains process something as complex as a video game.
Published 04/22/20
Dave Lang, the super snazzy founder of Iron Galaxy Studios, joins the GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
Published 03/20/20
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and FABULOUS Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death. Also starring: her cats.
Published 01/31/20
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at Failbetter Games. On this episode, learn practical tips on how to be a more effective game marketer!
Published 12/19/19
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Published 11/20/19
Indie game dev SUPERSTAR Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele and How Do You Do It? She joined us to chat about her process for digging deep into autobiographical material, and turning that into evocative - and brilliant - games.
Published 10/17/19
Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Find out how a game with so little room for choice was brilliantly designed to say so much about player agency.
Published 09/11/19
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
Published 08/13/19