Your hosts are back with one of their favorite episode styles: What's the Play? Kaldheim has a ton of interesting decisions from Keep or Mulligans, tap land sequencing, when to deploy card draw spells, and so much more. In this episode we explain our thought process through navigating a number of opening hands and in-game decisions.
Play along at home: https://docs.google.com/document/d/e/2PACX-1vRmXKC3oIWV5PcmSYCx_QQcEt1XeyxGEtgvUiEfujZL6YUyypuOrx5NgCqdDEb4YCjhGJIAGYUibPZV/pub
Episode 228 is here after the first weekend of playing with Innistrad: Midnight Hunt, and we've broken the format wide open. Dimir Zombies is the best deck in the format, and it is hungry for brains! We go over the big picture concepts of how to win in the format, overperforming cards, and rerank...
We're welcoming in the newest limited format the only way we know how to on LOL: The Crash Course! Join us as we look through big picture concepts like creatures vs. removal, archetype support, incidental lifegain, flying and of course our top commons and uncommons in each color!
With Innistrad: Midnight Hunt right around the corner, your hosts are taking a deep dive on all the commons and uncommons previewed so far to try to get a sense of what to expect from this upcoming draft format in terms of mechanics, archetypes, build arounds, and more!