Episodes
In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.
Published 01/19/24
In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.
Published 01/19/24
I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play Design team makes to cards late in the process.
Published 01/12/24
In this podcast, I go through the process from start to finish of designing a Universes Beyond set.
Published 01/12/24
Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.
Published 01/05/24
In this podcast, I talk all about Magic's fourth expansion.
Published 01/05/24
This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.
Published 12/22/23
Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.
Published 12/22/23
This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.
Published 12/15/23
December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how someone can work toward their own dream job.
Published 12/15/23
How do we decide when to bring mechanics back? This podcast talks all about it.
Published 12/08/23
Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older ones.
Published 12/08/23
In this podcast, I talk about a procedure we do called a Vision Design Summit.
Published 12/01/23
In this podcast, I talk about how we design colorless cards.
Published 12/01/23
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned while making them. This episode is about what I learned leading the design for Unfinity.
Published 11/24/23
In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expansion symbols.
Published 11/24/23
In this podcast, I take an in-depth look at the current vision design process.
Published 11/17/23
In this podcast, I take an in-depth look at our current exploratory design process.
Published 11/17/23
This is the tenth and final podcast in my three-color philosophy series. This time I talk black-green-blue.
Published 11/10/23
In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual look of the set.
Published 11/10/23
I interview Co-Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.
Published 11/03/23
In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always work out, so this podcast looks into a very different take on an underground world.
Published 11/03/23
This podcast is the ninth (of ten) of my three-color philosophy series. In this one, I talk blue-red-white.
Published 10/27/23
In this podcast, I talk about one of my favorite effects in Magic: copying.
Published 10/27/23
In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the other end is designing cards they don't expect.
Published 10/20/23