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OpenGL & Vulkan Podcast
013 - Proof of life & some simple tricks
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Description
Still alive talking about : reflections, picking, pitfalls and drawcalls
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012 - Framebuffer and SSAO
Understanding Framebuffer and SSAO.
Published 03/30/16
011 - Lights and Shadows
About Lights and Shadows in 3D Worlds.
Published 01/30/16
WS02 - Workshop OpenGL for beginners Part 3 - Shaders
Workshop OpenGL for beginners Part 3.
Published 12/14/15
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