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OpenGL & Vulkan Podcast
011 - Lights and Shadows
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Description
About Lights and Shadows in 3D Worlds.
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013 - Proof of life & some simple tricks
Still alive talking about : reflections, picking, pitfalls and drawcalls
Published 05/03/18
012 - Framebuffer and SSAO
Understanding Framebuffer and SSAO.
Published 03/30/16
WS02 - Workshop OpenGL for beginners Part 3 - Shaders
Workshop OpenGL for beginners Part 3.
Published 12/14/15
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