The Sunstone has been recovered and the path through the mountains laid clear but outside forces march towards the caravan and a darkness growing within will threaten the safety of everyone…
Spoiler warning: This episode includes content from The Promised Land adventure included in the Symbaroum core rulebook.
This high up into the mountains everyone must work together to gather supplies and enough wood to keep the fire going and to stay warm. But be on your guard for beasts, and other things, which feed upon the vulnerable and not everyone is what they appear to be.
Win a Copy of Symbaroum Free League has offered up a free digital copy of the Symbaroum core rulebook for a lucky listener. We’ll be giving away a copy in September, October, and November during the run of our campaign.
To enter, click out the gleam sweepstake screen on this page or visit gleam.io/competitions/NYBAL-terrible-warrior-symbaroum-give-away
Patreon Supporters Can Listen Early Patreon supporters who are donating more than $5 each month can listen to the first story episode now, and will have early access every week for the duration of this campaign! Find out more by visiting patreon.com/terriblewarriors
Our players are Mitch Wallace, Sean Horbatiuk, and Ainslie Moors.
Justin Ecock is the GM and audio editor.
Music is licensed through Epidemic Sound
Symbaroum is created by Free League
And you must check out Mitch Wallace’s creation, Necrobiotic, by visiting pennyforatale.com/necrobiotic
It’s too late. It’s too late for the elves to stop it. It’s too late for the caravan to escape it. It’s too late for Bellun. It’s almost too late for Ludo.
All they can do now is face the darkness and hope the light still still shine long enough to defeat The Blightborn.
Justin connects with Pete and Mitch from Imagining Games to talk all about their latest creation, the Chew role playing game!
Chew is an award winning comic book written by John Laymen and drawn by Rob Guillory. It's absurd, it's dramatic, it's grim. As Pete puts it, it's The Wire meets The...
The confession has been tabled and the Iron Pact reveals themselves. It will be up to the caravan and it’s defenders to decide the fate of their cursed pathfinders. But when the Iron Pact tells them the price one pays for breaking their rules, will the cost be too high to pay?