Episodes
Terrible Warriors is teaming up with Dungeons and Do-Gooders to bring a new live stream event to you every Tuesday evening at 8pm EDT.  Each week, Justin Ecock hosts Tabletop Tuesdays. A new one-shot TTRPG every week. Games that are easy to learn, easy to play, and easy to run.  Along with the games we'll also be welcoming a special guest to the table and for our debut game, playing Masks: A New Generation, we got to welcome Josh Saleh to our table. Here's the short interview we had with...
Published 06/14/22
We break out of character and check in with our group. Dr. Callus and Autumn and Blue might be trapped beyond our reach but our players are right here at the table. How have they been enjoying Kult? What do they hope and fear for the future? GM Mitch invites Justin, Ainslie, and Kimberly to share their thoughts and desires… Terrible Warriors is supported by listeners like you, to learn more about how you can help us visit patreon.com/terriblewarriors Our players are Justin Ecock, Ainslie...
Published 05/31/22
Flight 191 continues on its course to Italy. Or does it? Aiden Callus confronts the memories of his past. Or does he? Autumn tries to find rest, but will she? And I would like to tell you that Blue remains safe for the entire hour but that, dear listener, would be a lie. The in-flight meal will be served soon to passengers. I hope you made up your mind about your order. This is Kult: Divinity Lost. Terrible Warriors is supported by listeners like you, to learn more about how you can...
Published 05/20/22
As our three seekers board Flight 191 they are each given a vision as they each wonder where they are heading and why they were sent these tickets...  This is Kult: Divinity Lost. Terrible Warriors is supported by listeners like you, to learn more about how you can help us visit patreon.com/terriblewarriors Our players are Justin Ecock, Ainslie Moors, and Kimberly Dewing Our GM is Mitch Wallace Justin Ecock is our audio editor. Theme music is by Epic Game Music All other music is...
Published 04/21/22
Your life is a veil built to hide The Truth. Three souls have already glimpse a moment of Truth and their lives have been shattered. Somewhere, someone has sent them three plane tickets that will take them to the other side of the world. They seek answers. They will find much more. This is Kult: Divinity Lost. Terrible Warriors is supported by listeners like you, to learn more about how you can help us visit patreon.com/terriblewarriors Our players are Justin Ecock, Ainslie Moors, and...
Published 04/08/22
Prepare for our next journey as we meet the players and game master for our upcomming actual play of Kult: Divinity Lost Justin Ecock takes a seat at the table as a player and hands the GM cape over to Mitch Wallace. Together they are joined by Aislie Moors and Kimberly Dewing.  Audio editing by Justin Ecock. Music is licensed through Epidemic Sound Kult: Divinity Lost is published by Helmgast
Published 04/01/22
Justin connects with Austin Taylor and Amanda Kahl to learn more about their horror game about returning to the spooky school you grew up in and how it uses colouring and paper dolls, and no GM, to help tell that story. The crowd funding campaign will be happening very soon on Kickstarter and you can visit their pre-launch page right now to sign up to be notified for the exact moment that their fundraising campaign begins. Visit kickstarter.com/projects/gameandacurry/deimos-academy And...
Published 03/10/22
A cult is snatching away Heralds and now the media has a new story, the powers that the old ones will not stop giving to our Heralds are infectious and your family is at risk, YOU are at risk. As fear against the unknown spreads all the pressures of our three characters will collide and what results at the end of this hour… is beautiful. Against all odds our heralds find a way to come together.  This is the final chapter of our Actual Play of Darla Burrow’s Dear Great Cuthulu PLEASE...
Published 03/04/22
Our Heralds have a lot of handle as we return to our Actual Play of Dear Great Cthulhu, Please Stop Giving Me Superpowers!  As Harlow tries to balance his responsibilities at home with his commitments to his community, Xavier and Olivian will both confront new powers bestowed upon them by the Old Ones as they face up against the pressure of human society pushing up against the Herald’s community. Terrible Warriors is supported by listeners like you, to learn more about how you can help us...
Published 02/24/22
We continue where we left of last week and create the Heralds that we will play in our Actual Play of Dear Great Cthulhu, Please Stop Giving Me Superpowers!  In this episode we go from having no characters, no setting, and nothing to worry about to be being embroiled in a tense community where if we lose focus for even one day we may literally be devoured by a mysterious void that lives next door!  Terrible Warriors is supported by listeners like you, to learn more about how you can help us...
Published 02/17/22
We return from our holiday break and are very excited to break open and play the latest game from Darla Burrow, who you may remember used to run our Edmonton Crew in years past! Dear Great Cthulhu, Please Stop Giving Me Superpowers is all about building a support group and a community while also being given randomly generated powers from ancient beings with unknowable designs. In this episode we’ll go over the game’s premise and begin the prep work to start creating the world we’ll play in...
Published 02/10/22
Today we’re going to do something a little bit different. We’re on a short break and before we return with new recordings of our tabletop sessions but before we return we wanted to bring to your attention our friends over at “Me and Steve Talk RPGs”  We’re helping each out by hosting a feed swap. A few weeks ago they hosted the first episode of our Symbaroum campaign, At The Foot of the Titans, and now this week we’re returning the favour by hosting an interview that they conducted with,...
Published 01/18/22
We wrap up our incredible gaming session of Symbaroum by inviting back to the table Symbaroum’s co-creator, Mattias Johnsson Haake. This conversation was recorded fresh of the heels of our August recording sessions so while the players and GM knew how things went later in the campaign Mattias himself had only listened to the first two episodes. But after all the fun we had playing his game we absolutely had to invite him to join us for our post-game debrief. This hour will not be your...
Published 12/15/21
With permission granted and their guide slash corporate spy from the Ordo Magica waiting patiently for them, it’s finally time to descend into the sink hole and discover what secrets lie below Thistle Hold… Spoiler Alert: this episode covers key content from the second act of the Wrath of the Warden campaign, published by Free League Win a Copy of The Starter Set For December, Free League has offered up a free physical copy of the Symbaroum Starter Set, which we will mail out to one lucky...
Published 12/07/21
Someone has paid a group of ruffians to kill us. We don’t have time for distractions so let’s clean up the trash and find someone in this unforgiving town who can actually help us with our investigation into the mysterious sinkhole, the warnings of darkness, and oh yea the mysterious person paying people to hunt us down. Win a Copy of Symbaroum Free League has offered up a free digital copy of the Symbaroum core rulebook for a lucky listener. We’ll be giving away a copy in September,...
Published 11/24/21
Thistle Hold is saved, for now. The barricade has been secured around the sinkhole and the townsfolk continue with their lives. But only Elindra, Iandromei, and Veurd know about Anadea’s warnings about a darkness that threatens Thistle Hold before she was swallowed up by the sinkhole. Seeking answers, and lacking knowledge, the trio set out to meet with the two mysterious witches who arrived yesterday moments before the Bronze Well spoke. This morning there’s more than tea that’s...
Published 11/17/21
The Beast Clan has retreated into the forest, the town puts up barriers and believes it is safe. But we know better… Before our trio begins their investigation into the mystery surrounding the woman at the Fern Tavern, they look back on where they’ve been and how they got here. More than a Recap The Terrible Warriors exists to help empower you to feel confident enough to play and run the games we enjoy here. Which is why this is much more than a recap episode, it is as much a part of our...
Published 11/09/21
The heroes of Thistle Hold rally behind our trio to push back against the invading beasts, mutated by corrupted darkness, and make their stand to defend their home. Spoiler warning: This episode includes content from the first act of the Wrath of the Warden campaign from Free League. Win a Copy of Symbaroum Free League has offered up a free digital copy of the Symbaroum core rulebook for a lucky listener. We’ll be giving away a copy in September, October, and November during the run of...
Published 11/02/21
Justin connects with Craig Campbell to talk about his “cozy gaming” solo RPG, Secrets of the Vibrant Isle. The pandemic era of gaming has seen a lot of us forced to spend time alone. And if you weren’t fortunate enough to have a good internet connection and a quiet space to connect you might not have been able to replace your old gaming group with a virtual one. Perhaps that’s why there’s been a rising interest in the genre of sole RPGs. In the Secrets of the Vibrant Isle you will play a...
Published 10/29/21
The Well has spoken. The ground has opened up. Something is pouring out from deep beneath Thistle Hold. There’s no time to find answers. The heroes of the hold must rally to it’s defense and push back against these creatures. And among our trio, one of them is about to show the others just how much they’ve been preparing to fight back against the darkness… Spoiler warning: This episode includes content from the first act of the Wrath of the Warden campaign from Free League. Win a Copy...
Published 10/26/21
Justin connects with Tristan Zimmerman to learn more about his shanty hunting RPG, appropriately named Shanty Hunters. Tristan is the writer behind the popular Molten Sulphur blog, which offers up real world historical inspiration for your gaming table, and in November he’s launching a kickstarter for a game that combines his loves of history, storytelling, and sailing. In Shanty Hunters, you set out to capture and return rogue sea shanties back to shore. Using the gumshoe engine, each...
Published 10/22/21
Six months after their fateful journey through the Titan Mountains, the Fathiel Siblings find themselves living in Thistle Hold and no closer to learning the fate of their parents. But unbeknownst to them, darkness is growing and something much greater than themselves will draw them into the fate of Ambria, Davokar, and all of Symbaroum… Spoiler warning: This episode includes content from the first act of the Wrath of the Warden campaign from Free League. Win a Copy of Symbaroum Free...
Published 10/19/21
It’s too late. It’s too late for the elves to stop it. It’s too late for the caravan to escape it. It’s too late for Bellun. It’s almost too late for Ludo. All they can do now is face the darkness and hope the light still still shine long enough to defeat The Blightborn. Spoiler warning: This episode includes content from The Promised Land adventure included in the Symbaroum core rulebook. Abominations can not be reasoned with. They exist only to devour the living. They will never...
Published 10/12/21
Justin connects with Pete and Mitch from Imagining Games to talk all about their latest creation, the Chew role playing game! Chew is an award winning comic book written by John Laymen and drawn by Rob Guillory. It's absurd, it's dramatic, it's grim. As Pete puts it, it's The Wire meets The Boys at the bottom of a bucket of chicken. As fans of the comics Pete and Mitch now have the opportunity to bring this game to your gaming table. They share all about what this world is, if you're...
Published 10/08/21
The confession has been tabled and the Iron Pact reveals themselves. It will be up to the caravan and it’s defenders to decide the fate of their cursed pathfinders. But when the Iron Pact tells them the price one pays for breaking their rules, will the cost be too high to pay? Spoiler warning: This episode includes content from The Promised Land adventure included in the Symbaroum core rulebook. The threat of darkness and corruption is ever present. The church, the wizards, and the...
Published 10/05/21