Austin chats with composer Lena Raine about starting her games career as a designer and not in music, releasing a solo album, how Celeste changed her career trajectory, and being yourself on social media while using it as a productive communication tool.
Raine is an award-winning & BAFTA-nominated composer most well-known for her work on Celeste, Minecraft, and Guild Wars 2. She also releases electronic music under the name Kuraine, as well as her own solo music such as her debut album Oneknowing.
Ted chats with J. Allen Brack, about his start in gaming and game development; Blizzard's diversity and inclusion initiatives and how it affects the company culture and its games; lessons for live ops and player feedback experiences; and best approaches to building effective leaders.
Ted chats with his long-time colleague, Marcus Smith. Together they discuss their history at Insomniac Games; his experiences on the Resistance series and Sunset Overdrive; being a creative director; how to build consensus and foster collaboration on big projects; and the challenges the team...
Ted chats with Harry Krueger about their recently released game Returnal. They discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of...