Two almost too coincidental announcements happened recently - Magic announced the end of "Pro Magic", including the Pro Tour, while Flesh and Blood announced its new Organized Play structure, which included pathways to its own Pro Tour and World Championship. It's a fascinating moment, and one that may well be formative for the industry when we're looking back in a decade; so let's dive into it.
After much deliberation and assessment of the landscape and costs, we've canceled our plans to attend Gen Con this year. But the curiosity only grows stronger - what exactly is Gen Con 2021 going to be like in this environment? And how can publishers take advantage?
At the root of some of the hesitancy to jump into a game like Earthborne Rangers or a genre like RPGs (roleplaying games) is a simple question: if you can't win a game, why is it worth playing? And at a certain point, is it even a game? We've seen it pop up a lot lately, so put on your philosophy...