The lowly survivor of a burned down covenant attempts to explain how this mysterious fire came about... In the end, it was a classic case of Wizards, goats, libraries, and magic!
Wounded from their battle with a demon horde, the HOB must evade capture by the city guards for breaking the Moratorium on Magic. Can they save their friends and find the treasure in Whitebeard's Vault? Is the City of Terlis beyond saving? So many mysteries, so little time!
Leaving Thorn behind, the party arrives in Terlis to find the city in distress. While their friends at Nightstone Abbey try to help the HOB unravel some mysteries of the Old Ones and Wardens, chaos erupts at the North wall…