With Brakka defeated and Uggo anointed the new War Chief of Thorn, the Heroes of Bingle have to decide what's next on the agenda. But mysteries about a friend's new identity and the pact between James and the Old Ones makes the future even more complicated. S
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Wounded from their battle with a demon horde, the HOB must evade capture by the city guards for breaking the Moratorium on Magic. Can they save their friends and find the treasure in Whitebeard's Vault? Is the City of Terlis beyond saving? So many mysteries, so little time!
Leaving Thorn behind, the party arrives in Terlis to find the city in distress. While their friends at Nightstone Abbey try to help the HOB unravel some mysteries of the Old Ones and Wardens, chaos erupts at the North wall…