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Dirk Knemeyer & David V. Heron
The Game Design Round Table
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Ratings & Reviews
4.8 stars from 171 ratings
For the budding game designer.
I have enjoyed this show from the beginning. For those who want a good set of rules/ideas/axioms for designing both tabletop and digital games this is the place. The hosts and guest hosts have a whole lot of real world game design experience. For those with a real interest in actually...Read full review »
Evhtjjfbtn via Apple Podcasts · United States of America · 05/06/20
This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topics are brought up which I had not thought about before and, after listening, leave me more skilled as an aspiring game designer.
Ezra Szanton via Apple Podcasts · United States of America · 10/17/19
I've been listening to this show for years. Dirk has done a great job of including co-hosts with a wealth of knowledge and experience. Some of the best episodes are when Dirk, David and Rob answer questions. Game designers can learn a lot from the experience and thoughtful insights of the...Read full review »
miner in the deep via Apple Podcasts · United States of America · 10/16/18
Recent Episodes
Molly Johnson of Flatout Games joins Dirk and David to talk about designing light thematic games. Molly goes over Point Salad, published by AEG, and how the name and game came together. Later, she discusses some other games she’s been involved with (including Public Market, Calico, Cascadia, and...
Published 07/08/20
Skye joins Dirk and David again to continue their deep dive into the MOBA genre. This time, the episode hones in on a few key gameplay decisions of MOBAs, and examines what those choices mean for players.
Published 06/23/20
Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his...
Published 06/09/20
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