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Minor Spider-Man: No Way Home spoilers in this episode! I'm joined by Sam Bradley from Starter Set Studios to talk all how to tell, or be told, a good story. We dissect a couple of common storytelling tools such as 'show, don't tell', and how these translate to running a TTRPG. The implementation of these tools varies system to system, table to table, and requires additional overhead on the GM. I put Sam on spot by asking him exactly who's responsible, and how much so, for creating a good story. Our discussion could be considered a hot take! And once more we discuss the "knowledge divide" between GM and players and how, if you're not careful, this can negatively impact the experience. 03:36 - The Art of Leading 09:39 - Who's Responsible for the Story? 21:10 - Storytelling versus Worldbuilding 30:09 - Communicating Through Filters 37:05 - Serving the Story 44:32 - How Players Can Help 52:39 - Railroading Successfully Find Sam on: Spotify: Starter Set Show: Let's Get Shawarma: DMs Guild: Find Thinking Critically on: Website: Twitter: Instagram: Facebook: YouTube: Patreon: Ko-fi: Patrons: Robert Hartley @RobertHartleyGM: Optional Rule @optionalrule: Matthew Perkins @mperkinsDM: Matt Street @mpstreet88: Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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