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This episode I'm joined by Adam from Snyder's Return to debate the pros and cons of narrative focused TTRPG systems. Such an interesting topic overflowing with meaning, subjectivity, and design intent; this episode covers it all! Firstly, Adam and I set the scope of the show by defining the terms and systems, setting the foundation for next 55 minutes. We then go on to dissect how the relatively crunchy, mechanics-heavy D&D system inevitably impacts the narrative, and the steps you can take to either mitigate, or engage this direction. For example, having a character sheet full of numbers can suggest that bigger numbers are better, and therefore the pursuit of those bigger numbers should be the driving focus of your character. To quote, it's a form of mechanical coercion, where the systems encourage maths, rather than meaning. To round out the episode, Adam explains how the mindset of a GM needs to shift, be almost transient, when dealing with different systems and games. Although the mental overhead is the same between say, D&D and PbtA, the feeling and direction can be quite radically different. 02:17 - Different Flavours of Campaigns 07:44 - How System Impacts Narrative 21:11 - Considerations of a Narrative-Driven Campaign 34:39 - The GM Overhead of Running a Game 56:00 - What Makes Great Narrative Find Adam (@ReturnSnyder) on: Twitter: Website: Linktree: Find me on: Website: Twitter: Instagram: Facebook: References: 'Random' episode of Thinking Critically with Beholder to No One Intro Music: 'Local Forecast' by Kevin MacLeod Intermission Music: 'Chill' by Kevin MacLeod Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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