This episode I'm joined by Aaron Preuss (@Primus_Casts) to discuss growth within Dungeons & Dragons, and there's a lot to unpack here. Most people find their own character designs evolve and mature over time, and Aaron takes us through a couple of his own examples which can serve as inspiration and springboards for your own creations. Having genuine and believable flaws for your character is a fantastic thing, as it provides room for growth over the course of the adventure. More difficult, however, is figuring out how to make those flaws work effectively within a party, each struggling with their own issues. The second half of the episode focuses on how the gameplay dynamic shifts considerably at higher level play. How can you enjoyably roleplay a character which can be the embodiment of a god? How can the DM create engaging encounters and NPCs when the PCs are beyond mortal concerns?
04:32 - Player and Character Growth: Exploring your Personality
10:26 - Making Interesting Characters
31:32 - Higher Levels Campaigns: How to Entertain Doctor Manhattan
Find Aaron on:
Find me on:
Dungeons and Randomness podcast
Not Another D&D Podcast
The Underground Oracle
Toys for Tots
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
I'm once again joined by Bart Wynants (a.k.a. @critographer), this time to talk about how to write TTRPGs. As with many tasks, mind set and habit formation is of upmost importance for success. Bart suggests embodying different 'roles' when writing TTRPG content: The "Architect" for big picture,...
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