In episode 59 of To Be Continuous, Paul and Edith discuss the changes in production and monetization that have propelled the modern gaming industry, cloning products, and the merits of paying for distribution.
Published 12/28/20
In episode 58 of To Be Continuous, Paul and Edith discuss open source as an onramp for developers, the sustainability of passion projects, and the need for non-engineer contributors in the space.
Published 06/30/20