033 False Starts, Dialogue Tags, And How To Give/Receive Feedback
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Vito tries to surprise John with a fun intro but it goes horribly wrong and the guys have to settle for the dull doink of disappointment. Today, they discuss how to keep dialogue interesting and flowing without turning into a wall of indented dullness. To cap it off, they talk about how to give and take feedback on unfinished work. What's useful to point out and when should you take or ignore someone's feedback?  Speaking of feedback, someone made John's day by actually leaving an Itunes review saying nothing but "good job." If you don't get it...go back and listen to our last ten episodes...
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Let's just say we have a new and improved version of the theme song today. Then stick around for a discussion of the guys' progress, John's experience rereading Lord Of The Rings recently, and even a little about alternative story telling media like video games. 
Published 02/25/20
Published 02/25/20
The guys discuss their magic systems thus far, and how they're integrating them into their stories at this early stage. Sure, this podcast is all about avoiding excessive worldbuilding, but there inevitably comes a time in the story plotting process when you need magic to do its thing...which...
Published 02/04/20