Zapped to the Past zappedtothepast
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- Leisure
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The Commodore 64 had lots of games. Not all of them are good. In Zapped to the Past, we cast a retrospective eye over those games reviewed in each issue of Zzap!64 magazine. Hosted by two lifelong C64 fans, we throw off those rose tinted specs and see if those games are still worth playing today.
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Zapped to the Past Episode 148 April 1990
In episode one-hundred-and-forty-eight of Zapped to the Past, we look at the C64 versions of P47: Thunderbolt, Ferrari Formula 1, and E-Motion and wonder what could go wrong with some early morning naked bike riding…?
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Zapped to the Past Episode 147 March 1990
In episode one-hundred-and-forty-seven of Zapped to the Past, we look at the C64 versions of Dynamite Dux, Mission Impossibubble, and Cyberdyne Warrior, and wonder who made tanks so damn hard to drive?
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Zapped to the Past Episode 146 March 1990
In episode one-hundred-and-forty-six of Zapped to the Past, we look at the C64 versions of Insects in Space, Neutralizer and Wild Streets and wonder how you make a game with a pet panther in such dreadful rubbish?
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Zapped to the Past Episode 145 February 1990
In episode one-hundred-and-forty-five of Zapped to the Past, we look at the C64 versions of Beverly Hills Cop, Dan Dare 3, and Spooked and wonder what happened to the Keyser Sauce in our sandwiches…
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Zapped to the Past Episode 144 February 1990
In episode one-hundred-and-forty-four of Zapped to the Past, we look at the C64 versions of Ghostbusters 2, Spitfire 40, and Iron Lord and wonder how many times you can get away with using the Eastenders drum beat…
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Zapped to the Past Episode 143 February 1990
In episode one-hundred-and-forty-two of Zapped to the Past, we look at the C64 versions of Space Rogue, Meganova: The Weapon, and Bushido and wonder why so many shmups think enemies coming from behind is a good idea…?
Customer Reviews
Unfortunately our best
In an ideal world, these two trashing games which require either imagination, reading or (God forbid!) a manual, or which don’t fit the narrow range of games they breathlessly remind the listener they encourage their students to create, would just be the middle of the pack of Commodore 64 podcast media. But for production value, variety (despite skipping so many games which require reading!), and consistency, they’re the best of a shallow pool. Hope you like scatological references!