101. Goal-a-mid
Description
On this episode of Total Pebble Knockdown:
Sometimes you need an expert to teach you the basics. So, we looked at Will Wright’s Masterclass on writing game mechanics to see if his 5 tips are worth taking into consideration. Then, we try to parse numbers 3 and 4 to make it make sense.
The Masterclass article - Will Wright’s 5 Tips for Writing Game Mechanics
So, what is the difference between linear and emergent gameplay? Can a chatbot give us half-way decent examples of games that use them? Do we have better suggestions? Can the two play nice together?
Design Doc about Final Fantasy 10 & 13 - FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc - YouTube
How many short-term goals go into a long-term goal? What are those? We look at how games and designers use short-term goals and build upon them for larger things. We also try to make an unnecessary number of levels for goals, which probably was just us over-thinking it.
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Published 10/29/24
On the show today:
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