“10 episodes in and the worst thing I can say is that the GM lets the players (especially Lucky) get away with murder too often by not challenging them to make rolls when they have dumb ideas/blatantly lie to people, especially regarding magic (which people are generally suspicious of).
Then again, sometimes it’s hard to put all the blame on the GM when the PCs all act like they ride the short bus (still not sure why two of them continually talk like cavemen) … but that’s classic PC behavior, really.
So maybe less “grim and perilous” and more “dim but (sometimes) hilarious”. Not gonna teach someone how to properly play WFRP, but it’s worth an occasional chuckle when someone finally gets punished for their actions!”
darkerdrick via Apple Podcasts ·
United States of America ·
01/18/24