Description
This week we are talking about complexity in modern board games and what drives that gameplay weight.
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If you've got any feedback, comments or questions, stick it in the comments below, we'd love to hear from you. What adds to a game’s weight in your opinion? Does a high component count always mean more complexity, or is the opposite also true? How do you scale your complexity 1-5? What behemoths lurk on your shelves gathering dust because you can’t find enough willing participants willing to sit through two hours of teaching time?