Description
Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week, Trev and Stu try to leap (in a quantum way) into the minds of Sega's decision-makers during the Saturn era.
We try to work out what we could have done differently to change the fate of the 32-bit machine, and give it a fighting chance against the mighty PlayStation!
Could we create a timeline where the Saturn was actually a worldwide success? Listen on to find out....
- Can you complete Starfield (AKA "Spacerim") without building anything?
- Were Nintendo justified shutting down the Yuzu Switch emulator?
- The Saturns high launch price instantly putting Saturn on the back foot.
- Abstract marketing and adverts failing to showcase the system.
- Improving the Saturns launch game lineup. - Did the lack of Sonic on the Saturn really harm its potential?
- The legendary programming difficulty of the Saturn.
- The failure of the Mega CD and 32X systems killing consumer confidence in Sega hardware.
Check out Trev and Al's other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music - Quantum Leap Theme (Season 5 Version) - TV Series - Composer(s): Mike Post
Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Following on from our “Saving Saturn” episode a while back, we decided to give the Dreamcast the ‘saving’ treatment for the 25th anniversary of its UK launch! In reality the DC died a premature death, but can we try...
Published 10/28/24
Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! The Sony PlayStation 5 Pro has finally been revealed, with the main talking point being its eye-watering £700 price-tag. Do the upgrades that come with it make it worth the extra cost, or should you just save the...
Published 10/08/24