39. Game Art and Design: Texture Mapping with Paresh
Description
In this episode, Ashwini and Paresh Vaifalkar explore the art of texture mapping in game design. Paresh explains that texture mapping involves applying textures to 3D models to bring realism to game environments. Using techniques like PBR (Physically Based Rendering), modern texture mapping allows artists to achieve highly realistic surfaces by transferring textures between software seamlessly.
Paresh highlights key tools for texture mapping, such as Photoshop for traditional workflows and Substance Painter, which provides real-time feedback and simplifies complex processes. He emphasizes the importance of UV mapping as a foundational step, ensuring textures align accurately on the 3D model’s surface. Paresh also describes the workflow for game design, where texture mapping follows model creation, UV unwrapping, and high-to-low poly baking.
Sharing examples, Paresh mentions his team’s recent Bible-based game *The Anointed*, which brings historical narratives to life in a game format. He recounts his journey into game design, fueled by a lifelong passion for gaming and strengthened through hands-on experience with AAA titles. This episode offers listeners valuable insights into texture mapping’s role in creating immersive, lifelike game worlds.
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