Russ (Dumbgeons & Dragons) and Sean (The End of Time and Other Bothers) carry on the conversation from last week to deliver different story mechanics that can up used to kickstart a game or be used as a delivery method for information that they just aren't picking up...
Published 01/21/22
Russ (Dumbgeons & Dragons) and Sean (The End of Time and Other Bothers) answer Locks&Beard's question! When do you give your players a win at the cost of a story plot point and when do you just say "Man all that work was pointless cause there wasn't anything there, you guys just went on a...
Published 01/07/22
Russ (Dumbgeons & Dragons) and Sean (The End of Time and Other Bothers) answer Skullking20's question! They're planning an amazing monster-themed while building out their pantheon of gods. The big question is how do you figure out WHY someone in game would follow a specific...
Published 11/26/21