Are Fighting Games Improving? EVO 2023 Extensive Discussion with Quash (Guilty Gear XX Player)
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Are Fighting Games Improving? EVO 2023 Extensive Discussion with Quash (Guilty Gear XX Player). In today's epic video, Quash and I discuss the past, present, and future of fighting games, leading up to our thoughts on EVO 2023. And for the first time in a long time, I'm actually interested and excited to watch it this year. As of late I have been playing a lot more Tekken and Virtua Fighter, but I'm also interested in a lot of games being played. We go over our thoughts an avalanche of topics, such as: The decline and future of 3D fighting games, Sales vs Tournament entries, Steam Charts vs Tournament entries, the homogenization of game mechanics, the importance of netcode for upcoming pro players, sluggish UI Design, the issues with online Matchmaking, the function of rank modes and why they need fixed, Differences in perception in JP and NA scenes, is the EVO gladiator format still the best, or should they start to look more into leagues? The Final Year of Tekken 7, should Marvel happen every year, the sleeping giant that is the Street Fighter IP, the uncertain fate of Project L, the importance of graphical presentation, my love and concern for Virtua Fighter and Dead or Alive, and so much more. The games and tournaments we discussed are: Street Fighter 6 - 7k entrants Guilty Gear -Strive- 2.4k entrants Mortal Kombat 11: Ultimate - 449 entrants Tekken 7 - 1.5k entrants The King of Fighters XV - 666 entrants Melty Blood: Type Lumina - 554 entrants Dragon Ball FighterZ - 838 entrants Ultimate Marvel vs Capcom 3 - 1.3k entrants
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