Are Fighting Games Improving? EVO 2023 Extensive Discussion with Quash (Guilty Gear XX Player)
Description
Are Fighting Games Improving? EVO 2023 Extensive Discussion with Quash
(Guilty Gear XX Player).
In today's epic video, Quash and I discuss the past, present, and future
of fighting games, leading up to our thoughts on EVO 2023. And for the
first time in a long time, I'm actually interested and excited to watch
it this year. As of late I have been playing a lot more Tekken and
Virtua Fighter, but I'm also interested in a lot of games being played.
We go over our thoughts an avalanche of topics, such as: The decline and
future of 3D fighting games, Sales vs Tournament entries, Steam Charts
vs Tournament entries, the homogenization of game mechanics, the
importance of netcode for upcoming pro players, sluggish UI Design, the
issues with online Matchmaking, the function of rank modes and why they
need fixed, Differences in perception in JP and NA scenes, is the EVO
gladiator format still the best, or should they start to look more into
leagues? The Final Year of Tekken 7, should Marvel happen every year,
the sleeping giant that is the Street Fighter IP, the uncertain fate of
Project L, the importance of graphical presentation, my love and concern
for Virtua Fighter and Dead or Alive, and so much more.
The games and tournaments we discussed are:
Street Fighter 6 - 7k entrants
Guilty Gear -Strive- 2.4k entrants
Mortal Kombat 11: Ultimate - 449 entrants
Tekken 7 - 1.5k entrants
The King of Fighters XV - 666 entrants
Melty Blood: Type Lumina - 554 entrants
Dragon Ball FighterZ - 838 entrants
Ultimate Marvel vs Capcom 3 - 1.3k entrants
Shmups VS Speedrunning, Natural Vs. Fan-Made Meta | Ft. @neoxaquas .
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the difference between shmup scoreplay meta and speedrunning time meta.
What's interesting is that for a long time, I've heard speedrunners
talk about...
Published 09/07/23
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Conversation, even if you aren't plugged into Melee we discuss a lot of
relevant topics about game design and competitive integrity. In today's
episode, @TheCrimsonBlur
and I talk about the current state of Super Smash...
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