Games: Playing with Threads: Ben Nicholson, Frontier Developments (53 mins, ~21 MB)
Description
In this talk I will give a brief history of parallel processing in games and how the industry has responded to hardware changes in its constant race to create games with more, better and faster. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures.
This talk was given as part of our MSc in HPC's 'HPC Ecosystem' course.
Talk slides
Videos
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