Description
Designing for accessibility can increase the reach and audience of games. But how hard is it, and where do we start? Greg Lobanov, lead developer on Chicory: A Colorful Tale, talks with us about wet sounds, boss fights, and colorblindness, and how designing for accessibility improves a game's overall design.
How can designers create refreshing games drawing inspiration from existing art and popular games? Zach Gage discusses how conceptual creativity in game design can create compelling experiences for players which are meaningful and culturally responsible lenses for the world.
Published 12/06/22
Mythological archetypes like knights and bards are powerful but also standard-issue in games. How do we renew old archetypes to tell fresh, new, and compelling stories? Michael Chu, Narrative Director at 31st Union, talks to us about designing characters through archetype transformations in...
Published 04/26/22