Description
Let's discuss worldbuilding via our magic systems. As described in an RPG, magic can be very setting specific or generic. Even if generic, how the magic system works and how spells are described implies things about the setting. If the setting of our campaign diverges from the rules setting, implicit or implied, what sorts of things can we do to fix it?
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Wet Ink Games is (virtually) stopping by the channel today to talk about "Into the Wyrd and Wild," "Never Going Home," and who knows what other tabletop roleplaying game topics!
Show Notes:
* Wet Ink Games: https://www.wetinkgames.com/
* "Into the Wyrd & Wild, Revised Edition" at DTRPG:...
Published 01/20/22
A couple of topics struck some chords in social media. As I have a couple of takes on these, I thought I'd share them. What are your thoughts on these topics? Enquiring minds want to know! (I want to know!)
Show Notes:
* "OSR Heresy": https://hxpr.to/olyvrd
* "A message to 5E DMs...":...
Published 12/09/21