Episodes
It's a snacky Snacktaku special this week as we dig into our favorite in-game snacks and road-test G Fuel to see what all the hype is about. (Spoiler alert: WE GET IT. WE GET IT NOW.) Plus, special guest Dan Goubert of The Empty Bowl podcast and of Cerealously joins us for a discussion on the history of gaming snacks. See our Privacy Policy at https://art19.com/privacy and our California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Published 06/25/21
This week we're reviewing our experience with E3. First, we kick off on a positive note with a discussion of the games we liked most coming out of the showcase. Then, we talk about what the actual experience itself was like this year and how it compares to years past. And finally, we end by lamenting all the games that were NOT announced, much to our disappointment.
Published 06/18/21
This week we're discussing video game mascots. First, Fahey quizzes us on our knowledge of video game mascots through the ages. Then, we discuss mascots in the headlines (mainly Ratchet and Clank: Rift Apart), which ultimately becomes an Ask Fahey Questions segment about Ratchet. And finally, we end with an interview with Chris Sutherland, former programmer at Rare and co-founder of Playtonic Games, who helped create Banjo Kazooie.
Published 06/11/21
In honor of the upcoming E3, we're talking about our weird personal experiences at the major industry expo. First, we quiz Nathan on his knowledge of E3 history. Then, Nathan and Fahey talk about their most memorable E3 experiences. And finally, we make predictions for what to expect at this year's E3.
Published 06/04/21
This week we're talking morality meters and the complicated decisions we're forced to make in our favorite games. First, we kick things off with a history of moral choices in video games. Then, we discuss the toughest choices we've made in our gaming careers. Finally, we round things out with a chat about how morality meters have evolved in video games and where we stand now.
Published 05/28/21
Inspired by the fact that the main character of Resident Evil Village can't stop losing his, we're talking about hands this week. We kick things off with a little history of hands in video games, followed by a discussion about the team's rankings of the best and worst video game hands. Then, we're joined by Valve developer Kerry Davis, who lets us interview him about the creation of the hands in VR game Half-Life: Alyx.
Published 05/21/21
In honor of Mass Effect's Legendary Edition, we're talking about party members this week. We kick things off with a segment on our first party member experiences, then get into a discussion on the best and worst party members of video game history. Finally, we round out the episode with a segment we're calling F**k, Marry.....Chill, in which we determine who lives and who dies of the Mass Effect party members.
Published 05/14/21
This week we're talking villages—from Resident Evil Village to the best villages in video game history. First, Kotaku's own Ian Walker joins us to tell us about his experience playing RE8 (and of course we ask him about the Big Lady). Then, we define what we consider to be a village and discuss our own favorite video game villages. And finally, we finish with an Imaginarium segment and make our own goddamned village.
Published 05/07/21
This week we're talking about dead video games (or as Nathan likes to put it, "the ephemerality of video games"). First, we kick things off with an In The Headlines segment to discuss Resident Evil's timed demos, Sony almost getting rid of PS3 and Vita stores, and more. Then we have a discussion on how updates and expansions keep game worlds feeling alive but also get rid of some content forever, to our despair. And finally, we interview Matrix Online archivist Vesuveus.
Published 04/30/21
This week we're talking about video game backlogs. Yes, those guilt-tripping, nagging, I'll-get-to-you-but-not-actually list of games in your hard drive. First, we kick things off by defining what we mean exactly by "backlog," and discussing what we have in them. Then, we get into how the concept of a video game backlog feels so backward when video games are something that is meant for pure enjoyment. And finally, we each officially delete (gasp!) and banish a video game from our own personal...
Published 04/23/21
This week we're talking loot boxes. First, we kick things off with a conversation with Diablo game designers Erich Schaefer and David Brevik who discuss how their loot boxes came to be. Then, the gang discusses their hot takes about loot boxes, and finally, Fahey makes us a very special loot box.
Published 04/16/21
This week we're talking memes and their unique history with video games with special guest and meme librarian Amanda Brennan. After a deep dive into meme history, Fahey quizzes us on our video game meme knowledge, followed by a conversation about Resident Evil's big lady.
Published 04/09/21
This week we're talking about games as a service: what is considered a live service game? And how did they come to be? First, we'll dive into the history of service games (as Ash suddenly remembers to feed her dying Neopets). Then we discuss our service games of choice, and round out the episode talking about the service games that are in the headlines lately.
Published 04/02/21
It's a snacky Snacktaku special this week as we dig into our favorite in-game snacks and road-test G Fuel to see what all the hype is about. (Spoiler alert: WE GET IT. WE GET IT NOW.) Plus, special guest Dan Goubert of The Empty Bowl podcast and of Cerealously joins us for a discussion on the history of gaming snacks.
Published 03/26/21
This week we're talking monetization—from the money-grabbing features in video games to, of course, those freakin' NFTs. First, we talk about the history of popular ways that video games have, and continue to glean money from people. Then, we're joined by Kotaku senior editor Luke Plunkett to talk all things NFTs—what they are, how they've impacted the gaming world, and why they indisputably suck. And finally, we finish off the episode with a discussion on the recent developments of video...
Published 03/19/21
This week we're reflecting on the one-year anniversary of the pandemic by talking about the games that got us through it. Then, we do a good ol' AFQs (Ask Fahey Questions) segment, followed by an interview with James Vaughan, creator of Plague Inc.
Published 03/12/21
This week we're talking survival games, from Oregon Trail to Valheim. First, we go on a journey through the history of survival video games. Then, we talk about the sh*t that annoys us most about survival games (spoiler: it's the actual sh*t). And finally, Nathan and special guest video game journalist John Walker convince Ash why she should to start playing Valheim.
Published 03/05/21
This week we're talking video game movies starting with one of the most infamous, of course, 1993's Super Mario Bros. Then, special guest journalist/comedian Brock Wilbur takes us through the weird-but-real history of infamous movie producer Uwe Boll, most known for video game movies like Alone in the Dark, Postal, and In the Name of the King: A Dungeon Siege Tale. And finally, we wrap with a discussion of how, miraculously, video game movies seem to be improving.
Published 02/26/21
This week we're tearing into our bosses—video game bosses of course. First, we kick things off by reviewing a few boss origin stories. Then, we discuss the best and worst video game bosses in great detail. And finally, we grill our former boss (and special guest), the one and only Stephen Totilo.
Published 02/19/21
We're talking video game romances this week on Kotaku Splitscreen. First, Ashley fulfills her life-long dream of discussing the best and worst of BioWare romances. Then, the team collaborates on their dream dating sim. (It's a bit unconventional.) And finally, we're joined by game designer and Twitch streamer Nina Freeman (twitch.tv/ninamarie), designer of Cibele—a game about love, sex, and the internet. Listen to hear Nina and Fahey discuss some of their gaming romances from years past.
Published 02/12/21
We had to do it. How could we not talk about GameStop this week? First, Ash leads us down memory lane by getting all of us to reminisce about our most salient times at the good ol' gaming store. Then, we discuss our own experiences of working in brick and mortar gaming stores, from GameStop to FYE (anyone remember FYE??). And finally, we're joined by Kotaku staff writer Ethan Gach about his reporting on the GameStop Wallstreet fiasco.
Published 02/05/21
This week we're talking about licensed games. That's right, we're looking at your Star Wars, James Bond, and all those Disney games. First, Nathan regales us with the story of one particularly bad licensed game that led to the video game crash of '83. Then, Fahey leads us through the history of licensed video games from the beginning to the present day. And finally, Ash walks us through which licensed games are in the headlines these days.
Published 01/29/21
Yes, it's true. We're talking about presidents this week on Splitscreen. (How topical!) First, Fahey stumps Ash and Nathan on a presidential quiz (that spans both video game and real-life presidents). Spoiler alert: we know nothing about presidents. Then, we talk about the best and worst video game presidents. And finally, we wrap with a discussion on video game governance.
Published 01/22/21
This week we dive into the weird world of video game twists, and spoiler alert: there WILL be spoilers. First Ash leads us in a discussion on the controversy of spoilers in the gaming world. Then, Nathan takes us through a speed run on the history of the MGS2 twist. And finally, Fahey quizzes us on the most memorable video game twists via bullet points.
Published 01/15/21
Happy New Year! This week on Splitscreen we're sharing our 2021 gaming resolutions, discussing our most anticipated (or hoped-for) games of the year, and our gaming predictions.
Published 01/08/21