Designers use general-purpose vector editors like Sketch and Figma to mock up mobile UIs. Play is a design tool that offer a different approach: designing directly on an iPhone or iPad. Dan from Play joins Mark and Adam to talk about the problem with mirror apps; how much time you should spend on sketching before “getting your hands on the clay”; and why developer handoff should be a collaboration, not a handoff. Plus: the correlation between the loudness of your mechanical keyboard and your coding skills.
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Show notes
Dan LaCivita
Play @createwithplay
Karate Kid
UI pattern
Play’s Slider
Figma Mirror, Sketch Mirror
WYSIWYG
Spatial Interfaces
Play’s spatial UI
Honor the Material
Metamuse episode with David Hoang
Play’s UIButton, Apple’s UIButton
Textfield, UICollectionView
iOS Design System for Figma
Metamuse episode with Paulo Pereira
Higher Fidelity Prototype
Origami, Protopie
iOS 15 Modals & Haptics
Bezier Curves
Waterfall Methodologies
Principles of Product Development
Picker in Play
Ken Adam: The Art of Production Design
Early Ideation
Play’s Launch article on Medium
User Testing
No-Code, Low-Code
Variables in Play
Glide, Adalo
HyperCard
Gradual Enhancement
Low Floor, High Ceiling
SwiftUI Charts