Description
In this episode, we take a look back through previous editions and examine game mechanics that aren’t in 10th Edition anymore. Which ones do are we sad to see gone, and which ones are we glad to see gone? Thanks to our very rigorous and scientific methods – there are number ratings and everything – we’ve narrowed the field down to our top and bottom six, along with some others where we had very conflicting opinions. All this, as well as discussion of some of the newest news and upcoming releases.
Sponsor: Preferred Enemies on Patreon
Sponsor: KR Multicase
Sponsor: GameMat.eu
Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
In our last episode, we discussed old mechanics from 40K’s history. This time, we’re focusing on one specific aspect of the game – vehicles. From the days of Third Edition with armor facings and penetration rolls, to glance-locking vehicles in Fifth Edition, to the introduction of Flyers in Sixth...
Published 11/25/24
It’s that time of year again – Warhammer Day has come and gone, and with it came a batch of previews. Actual previews, with actual things shown! In this episode, we discuss the reveals of the 2024 Warhammer Day Preview. We look at the five new holiday battleforce boxes, take a brief stop in Kill...
Published 10/24/24
For once, we don’t have a new codex to review or a reveal to discuss, so it’s time to go off-schedule and just talk about nothing – and anything. We start off with our impressions of Space Marine 2, both positive and negative, move on to the new Kill Team release, have a small digression to talk...
Published 10/12/24