6. Programming Abstractions Lecture 6
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Description
In the sixth lecture, Julie discusses sequential containers, associative containers, map classes/interfaces, iteration over maps and set classes. She explains why set classes are different and sometimes better to use.
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Julie goes over recursion and the proper ways to solve problems recursively. She continues with the example of a program that draws a fractal image and explains a Mandarin code to illustrate the different possibilities of drawing different pictures.
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Julie explains procedural recursion and introduces permute code. She goes through another example of recursive code line by line, explaining each component. Recursive backtracking and it's usefulness are discussed.
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Julie continues with recursive backtracking and introduces pointers and recursive data. Following, she focuses on solving the problems rather than the exact code and later uses the example of a program that will solve a Sudoku puzzle.
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