20. Programming Abstractions Lecture 20
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Description
Julie continues discussing Vector and moves on to stack and queue, covering chapter ten in the course textbook. She goes over several rules for templates again to reinforce how important they are.
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Julie goes over recursion and the proper ways to solve problems recursively. She continues with the example of a program that draws a fractal image and explains a Mandarin code to illustrate the different possibilities of drawing different pictures.
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Julie continues with recursive backtracking and introduces pointers and recursive data. Following, she focuses on solving the problems rather than the exact code and later uses the example of a program that will solve a Sudoku puzzle.
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