Comic Relief US launches new Roblox game to help children build community virtually and in real life
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The notion that online gaming could help players develop charitable habits seemed bold when the anti-poverty nonprofit Comic Relief US tested its own multiverse on the popular world-building app Roblox last year. As philanthropy wrestles with how to authentically engage new generations of digitally savvy donors, Comic Relief US CEO Alison Moore said it was “audacious” to design an experience that still maintained the “twinkle” of the organization that's behind entertainment-driven fundraisers like Red Nose Day. But the launch was successful enough that Comic Relief US is expanding the game this year. Kids Relief's second annual “Game to Change the World” campaign features a magical new Roblox world, an exclusive virtual concert, and a partner in children's television pioneer Nickelodeon. The goal is to instill empathy and raise money through a scavenger hunt across various realms, including SpongeBob SquarePants and Teenage Mutant Ninja Turtles. Users travel through portals to collect magical tools that will improve their surroundings. The net proceeds from in-game purchases will be donated. The community-building inherent in collaborative gaming is intended to subtly encourage off-screen acts of kindness. Nickelodeon is also promoting an instructional guide for kids to start their own local projects in real life, such as backpack drives. Charitable donations are increasingly being made through gaming, according to business strategist Marcus Howard. The fit comes naturally, he said, considering that young people value experiences such as gaming over the material possessions that past generations might have bought at a charitable auction. But he finds that partners must overcome the negative stigma associated with online chat rooms. To its credit, Howard said, Roblox combines the creativity of popular competitor Fortnite with less “toxicity” because of its emphasis on cooperation over competition. Comic Relief US kept in mind the need to build a game that appeals to both children and their parents, Moore said. To navigate that tricky balance, the nonprofit has adopted a mindset that she credits Nickelodeon with originating: Include parents in the conversation but speak to their children. “Good games are good games," Moore said. "Good games that make me feel good are good things.” This article was provided by The Associated Press.
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