Episode 20.
Description
Round Three. What if high and low were friends? Shimmer in the prince and in the drover's son. The dark purpose of the hidden league. Murk wins the round, on points. As lovely as the peaceful kingdom was, the spreading rot had torn down more. Round Four. The strategist and general. Wargames. Tutor to princes, one blue, one gold.
The Indus red with blood. The nephelim are allies underground. Murk causes misery for centuries. Shimmer, Old Shiver, and a third spirit rage across the earth for twenty-nine years. Only the kindly are left alive. Shimmer sleeps. Ahalya visits. Shimmer is taken back past the beginning of...
Published 10/28/08
A cataclysm on Sumatra; half the people of Asia are killed. Simple lives and the legend of the pastoral idyll. The high tower that would not let itself be built. Life with Sita, life with swallows. Murk returns to desecrate the Indus, but nothing can be done, so a life of healing shared with...
Published 10/28/08