TTRPG IRL Community copies - with Sean Patrick Cain - Yochai Gal - Caverns of Heresy
Description
This is the second episode of a three part mini series on TTRPG zines, the physical objects, we love, make, read and use to play role playing games. The first one is and interview with Leo from L.F. OSR, maker and publisher of limited editions of bespoke RPG zines.
If you play RPGs you're probably familiar with the concept. Community copies are free copies of RPG games or adventures, people can download from the internet. It's a way for designers and publishers to support members of the community who can't afford for whatever reason to buy a game.
In this episode, we are going to take a closer look at what some people in the community start to call IRL community copies. As in, in real life, community copies. These are physical copies of zines distributed for free in various places, mainly in Little Free Libraries. You know, these boxes one can find sometimes by the side of the road where people drop books and even other supplies. We will accompany three indie game designers, Sean Patrick Cain, Yochai Gal, and Caverns of Heresy, while they print, prepare, and distribute some in real life community copies.
Episode produced by Iko
Development and editing supervision by Laura Elle
Sounds recorded by
Sean Patrick Cain linktr.ee/seanpatrickcain
Yochai Gal newschoolrevolution.com
Caverns of Heresy cavernsofheresy.com
Music Done with Fish by Light off
Full credits, info and transcript here http://thelostbaystudio.com/podcast/rpg_irl_community_copies_sean_patrick_cain_yochai_gal_caverns_of_heresy
The show exists thanks to the support of its patron, you can become a patron too, just head to www.patreon.com/thelostbay
Subscribe to the dispatch newsletter here https://thelostbaystudio.substack.com/p/the-dispatch
Today, I'm taking you to Paris, France, to chat with Côme Martin, a prolific and uber-creative French designer. Côme's best-known titles include the iconic Meanwhile in the Subway, Broken Cities, Feathered Adventures, and many more.
In this episode, we discuss Côme's journey as a designer, from...
Published 09/15/24
David Blandy is the designer of the post apocalyptic weird hope game Eco MOFOS!!
The game is powered by the Into the odd/Cairn engine. Fast rules and character creation. Fantastic art by Daniel Locke. In this episode we talk about David's journey as a creator, and how his work as an artist...
Published 08/11/24