Gameplay Vs Game Experiences Ft. Alejandro Segovia
Description
Gameplay Vs Game Experiences Ft. Alejandro Segovia
In this conversation, Sebastion and Alejandro delve into their experiences with God of War Ragnarok, discussing its narrative structure, gameplay mechanics, and the evolution of gaming experiences. They explore the balance between gameplay and narrative, the impact of game length on enjoyment, and the future of story-driven games in the industry. Alejandro reflects on how his gaming preferences have shifted over time, emphasizing the importance of replay value and efficient storytelling in modern games. In this conversation, Alejandro Segovia and Sebastion Mauldin explore the intricate relationship between narrative and gameplay in modern gaming, discussing how franchises like God of War, Uncharted, and Crash Bandicoot have evolved over time. They delve into the impact of nostalgia on gaming preferences, the importance of supporting beloved IPs, and the current state of PlayStation as a brand. The discussion highlights the disconnect between player expectations and publisher decisions, emphasizing the need for a more balanced approach to game development that honors both gameplay and narrative. In this conversation, Alejandro Segovia and Sebastion Mauldin delve into the complexities of gaming acquisitions, particularly focusing on Xbox's purchase of Activision and the implications for classic IPs like Crash Bandicoot and Call of Duty. They discuss the financial pressures within gaming companies and how these affect creative decisions. The dialogue shifts to the future of beloved franchises, the potential for reviving dormant IPs, and the evolution of game development practices. They also reflect on the legacy of Uncharted and Metal Gear Solid, debating the need for more high-adventure games in the current gaming landscape. Finally, they analyze perceptions of the PlayStation 5 generation, arguing that it may not be as lackluster as some believe, especially when compared to the PS4 generation.
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Alejandro Segovia:
Twitter: https://twitter.com/a_drosegovia
Check out his Written Work: thecriticalcorner.com
Takeaways:
God of War Ragnarok was a highly anticipated sequel for Alejandro.The pacing and structure of Ragnarok felt more rigid compared to 2018's God of War.Alejandro's relationship with Ragnarok has evolved, feeling both love and frustration.Replayability is crucial for Alejandro; he values games that stand the test of time.The conversation highlights the tension between gameplay and narrative in modern games.Alejandro feels that many recent games suffer from bloat and pacing issues.The Iron Woods section of Ragnarok is often cited as a low point.Alejandro appreciates games that use their time efficiently in storytelling.The discussion touches on the impact of production costs on game design.There is a growing...
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