“The year was 1974... Gary and Dave were sitting around contemplating about how people will be playing Dungeons and Dragons 43 years later. Never could they have imagined the ideas and concepts used by The Quest Company in their adventures.
Characters are placed in campaigns that test their ability to roll dice in a fast paced and high numbered manner. They must remember items they have at their disposal at a moments notice in order to survive. They must work together in order to avoid playing alone.
This podcast is truly worthy of the praises heaped on it by rogues, warlocks, clerics, kings & queens, barbarians, sorcerers, lords & ladies, wizards, bards, druids, knights, fighters, monks, paladins, peasants & serfs, rangers, and any other class of universal organism that may have access to the interwebz (if I left out your class of identity, please forgive me for not being able to keep up with all of the various classes).”
Shok-Thür The Conquerer via Apple Podcasts ·
United States of America ·
07/21/19