SDA 007: Joel Green – The Gallery: Six Elements, and Cloudhead Games
Listen now
Description
Today I’m sitting down with Joel Green. Joel is a professional sound designer, helping to generate amazing audio for game titles such as Need for Speed: Undercover, Mass Effect 2 and 3, Dragon Age 2 and Inquisition, and is currently the Producer / Audio Director at Cloudhead Games working on the VR title The Gallery: Six Elements. Show Notes   Graduated from Vancouver Film School Worked on Need for Speed: Undercover Worked under Charles Deenen  From there got hired onto Bioware’s team to work on Mass Effect and Dragon Age titles Took time off to learn C# and Unity Found position at Cloudhead Studios on Vancouver Island Rural Living + High Technology We don’t need to live in cities to work on games. Be willing to start with big ideas and expectations that get whittled down to the core idea of what something is. If you shoot for the stars — even if you fail — you’ll at least be in outer space. Bioware’s employees have an extensive collection of larping gear, weaponry, and armor. Mass Effect 2 was a highlight experience in Joel’s career Seeing a game come to fruition is incredibly rewarding Virtual Reality is so new that every step into the technology is defining the medium Everything being done in VR is breaking new ground Audio in VR has a number of new considerations to take in such as Binaural listening We have a huge discussion on Binaural recording  The Dark Crystal was freakin’ terrifying Implementing orchestral music is a challenge in VR  Getting the player to look where you want them to is a challenge within VR — you have to figure out how to draw attention naturally VR won’t only change the gaming world. It’s going to be a global shift in how we communicate VR has the ability to create incredibly great things and incredibly dark things Story Studio The conversation takes a philosophical turn discussing the implications of Virtual Reality and its future impact on the world Short Answer Favorite Mic Sennheiser MKH 80-50  Favorite Game You Haven’t Worked On Super Mario World or Super Mario 64 What Book Would You Recommend Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future by Ashlee Vance Best Piece of Advice “You can’t wait for your ducks to all be in a row because they’re never all gonna’ be in a row… There’s times when you have to plan, and then there’s time when you just have to do it, and deal with what comes up.” The Gallery: Six Elements Story Studio Henry’s Premiere from Story Studio on Vimeo.   Thanks again to everybody for the massive support you’ve been giving. Be sure to a href="https://itunes.
More Episodes
This episode I’m chatting’ it up with Bioware’s Matt Besler! Matt has a had a varied career in film, television, and gaming with such titles as the Mass Effect Trilogy as well as Dragon Age: Origins, 2, and inquisition along with Mass Effect Andromeda which will be dropping the Winter of 2016....
Published 11/12/15
This week’s episode is with Frank Petreikis who is currently the audio lead on Rise of the Tomb Raider. Frank’s also worked on The Punisher, Saint’s Row 1 and 2, Red Faction Armageddon, Mass Effect 2: Arrival DLC, Mass Effect 3, and Dragon Age Inquisition. Frank’s background is seriously one of...
Published 10/22/15