Description
Today’s guest is Garry Schyman. Garry has composed for many mediums, but as of late has had an epic streak of video games. To name a few: Destroy All Humans! , Bioshock, Resistance: Retribution, Dante’s Inferno, Bioshock 2, Bioshock Infinite, The Bureau: XCOM Declassified, Bioshock Infinite: Burial at Sea, and Middle-earth: Shadow of Mordor.
Garry has also received a staggering amount of awards for his work, but I’m only gonna toss out a few:
The Bafta Awards 2014 Winner for Best original Music
The Academy of Interactive Arts & Sciences – DICE Awards 2014 Winner for Outstanding Achievement in original music composition with Bioshock Infinite
Musican and Sound Awards 2014 winner for Best Original Composition: Gaming
New York Video Game Critics Circle Awards 2014 winner for Best Music in a game: Bioshock Infinite
Spike TV Video Games Awards 2007 Winner for Best Original Score – with Bioshock
2008 GANG Awards for Music of the Year: Bioshock
2007 G4 Television Award for Soundtrack of the Year: Bioshock
so, so, so many more
Show Highlights
Garry was born in Chicago, but grew up in California
Studied Music Composition at USC
Started working for Mike Post and Pete Carpenter
Worked as a ghost on Magnum P.I., Greatest American Hero, and others.
Scored movies in the 90’s
In 2004 Garry’s agent sent his resume to THQ and it was sitting on a fax machine. An executive saw it, recognized his name, and booked him for Destroy All Humans!
Fun Fact: John Williams scored Gilligan’s Island — who knew!?
Once upon a time Garry scored infomercials
Just finished an awesome project called iO Moon
Garry first learned to play the piano
Big fan of Mahler
Garry teaches at USC in the Scoring for Motion Picture and Television Program
Every composer should know how to operate both in-the-box and in a recording session
Garry has always been a contracted composer, not an in-house composer
Garry writes music in Digital Performer
Scoring the original Bioshock was a massive pull right away as was Dante’s Inferno
Nathan Grigg cowrote a lot of the music for Shadow of Mordor
It helps to remember when composing that “The journey of a thousand miles begins with a single step.”
Applying limitations to your workflow can generate some amazing creative results.
The originally score of Bioshock was never sold. It was given away.
Go above and beyond with your composition. It often pays to compose extra pieces that may fit in elsewhere.
Deadlines can be a very strong source of inspiration.
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Published 11/12/15
This week’s episode is with Frank Petreikis who is currently the audio lead on Rise of the Tomb Raider. Frank’s also worked on The Punisher, Saint’s Row 1 and 2, Red Faction Armageddon, Mass Effect 2: Arrival DLC, Mass Effect 3, and Dragon Age Inquisition. Frank’s background is seriously one of...
Published 10/22/15