E25 How to Build a Games Studio That Delivers the Promise of the "Dream Job" w/ Josiah Kiehl
Listen now
Description
“I believe that we will make better games by treating game developers better. Game development should be a dream job, but it's not.”     This quote comes from today’s episode with Josiah Kiehl, co-founder and CEO of Sprocket Games. After experiencing his own disappointment with the “myth of the dream job,” he teamed with like-minded creators to found a company that’s building a strong technology foundation and fostering a culture that supports creativity.     During his chat with the hosts of Building Better Games, Josiah talks about this passion for giving creators a better environment to reach their creative potential. You’ll also hear their views on the future of the gaming industry, and how leaders can help their employees thrive and businesses grow.     Tune in to learn more about building creativity into the culture and Sprocket Games, a company that’s hoping to have a big impact on the industry!     Topics discussed in this episode: - Josiah on finding his place in the industry and starting a company - Challenges faced in getting investors - What motivated Josiah to create a company with a creative culture - The importance of QA (quality assurance) - Why aren’t more people changing along with the industry? - Risk budgets and how leaders should work with them - Consequences of the “myth of the dream job” - Changes Josiah thinks leaders need to make - What’s next for Sprocket Games     Find with Josiah Kiehl on LinkedIn!   Sprocket Games Website: https://sprocket.games/ BITKRAFT Ventures Website: https://www.bitkraft.vc/   If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!   For more episodes head to the Building Better Games Podlink.   Connect with us: TikTok Instagram LinkedIn
More Episodes
Welcome to Episode 72 of the Building Better Games Podcast! We’re getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement. Have you ever felt...
Published 09/24/24
Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game’s cinematic development, offering insights into adapting to an...
Published 09/10/24
Published 09/10/24