Description
This week, on The VFX Artists Podcast, we speak to Beaumont Loewenthal about his journey to the industry and delve into his path to VFX assisting and editing at some great studios, on some very familiar feature films, to becoming a VFX editor on Star Wars Andor at Lucasfilm.
In this episode, we discuss routes to entry into the VFX industry, and discuss the differences between an editors role compared to a VFX editor, editors assistant and VFX editors assistant's role on both production and VFX side.
Beau has had a great career so far, leading him to working on films such as Fantastic Beasts, Maleficent 2, Venom 2, and is still growing into an ever demanding role.
A lot to be discovered and learned in this episode. For audio versions on this or our previous episodes, you can listen on our website or on your favourite podcast platform.
Chapters:
0:00 - Highlights of what to expect in this episode
2:37 - Guest intro
3:43 - Where the love for VFX and editing came from
6:40 - What’s the difference between a VFX editor and a VFX assistant editor
8:51 - Responsibility as a VFX editor
9:23 - How I got my first job in the industry
11:30 - Shows worked on as a VFX editor
12:40 - Day to day life of a VFX editor
16:50 - Importance of starting off as a VFX editor’s assistant
17:35 - Who decides how a film should be cut
19:15 - How early on are you brought on a show?
20:52 - How do you feel about having an integral role in the film industry
22:49 - How close tied is the role of a VFX editor tot the director?
25:19 - VFX finals coming back through editorial
28:41 - Working on retimed shots
29:48 - What do VFX editors transition into
34:37 - Favourite show till date
35:51 - What are the best things about what you do and what advice would you give?
40:00 - Conclusion
#lucasfilm #starwars #starwarsandor
In this conversation, Kofi interviews Richard Clark, the head of visualisation and VFX supervisor at Cinesite, to discuss the role of visualisation in the industry. We explore the origins and evolution of visualisation, the use of real-time tools like Unreal Engine, and the impact of virtual...
Published 06/20/24
In this episode, I chat to VFX Comp Supervisor Ruth Meridjen about the state of the VFX industry in 2024 and the impact of the pandemic on production.
The slow ramp-up of production and the greenlighting of projects are discussed. The future of the industry and the role of AI in filmmaking are...
Published 03/18/24