An Unreal Engine Discussion, with Filipe Magalhães, Realtime Supervisor at NVIZ | TVAP EP27
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Description
In this episode, Kofi chats to Filipe Magalhães, Realtime supervisor at NVIZ about Unreal engine and all things realtime. We do a deep dive into Unreal engine in the use for  previs, VFX, and Virtual production, compare it to Unity, and retrace Filipe's journey into the industry. Following up on that, we discus the education, diversity and representation in the VFX industry, neurodiversity and more. A very well packed episode, not to be missed! As always, if you liked this episode, please like, comment, subscribe and share! Listen to all episodes on our website #vfxpodcast #unrealengine #realtime Chapters: 00:00:00 Episode Overview  00:02:05 intro  00:02:32 Introductions and a bit about Filipe  00:09:52 When did you realise you had a creative interest?  00:13:10 Differences between unreal and unity and why the previs/postvis, VFX and virtual production industries have adopted unreal over Unity 00:18:06 What do you generally use unreal for and how does the workflow differ between previs/postvis, VFX and or virtual production 00:32:33 What are the common requests/demands from directors and what does it take to provide the right tools and results in a fast environment 00:40:48 Non handheld virtual camera challenges in Unreal  00:42:44 What does Unreal lack or can be improved  00:48:23 How technical does one need to be when using unreal  00:55:44 Is non-realtime rendering a thing of the past  00:58:45 Favourite non-real time renderers and why  01:00:27 Achieving diversification and representation in the VFX industry  01:05:44 Assets and Unreal showreel advice  01:08:10 Career path advice  01:14:29 The importance of parental support in finding self  01:18:31 Conclusion
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