How We Created 3DEqualizer For The VFX Industry, with Rolf Schneider | TVAP EP40
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Description
In this episode, I had the biggest opportunity to chat to Rolf Schneider, owner of Science-D-Visions,  about how he Created 3DEqualizer For The VFX Industry. Looking back at the evolving digital scene in the 80's and 90's, we discuss working on the Commodore 64 and Amiga, to creating the first version of 3DEqualizer in 1996, to MPC and ILM purchasing their first licenses in 1996 and '97. We do a deep dive about the whole journey and how it all happened. An episode not to be missed! As always, if you liked this episode, please like, comment, subscribe and share! Listen to all episodes on our website https://www.thevfxartistspodcast.com/ 3DE https://www.3dequalizer.com/ Chapters: 00:00:00 Ident     00:00:05 Introducing Rolf     00:00:35 A bit about Rolf, his background and role at Science-D-Vision     00:02:15 Working on the Commodore & Amiga in the 80's     00:04:32 How we started building 3DEqualizer     00:07:06 Coming up with a name for 3DEqualizer     00:08:07 The team     00:11:35 Developing animation & (ray tracing) rendering software in the 80's     00:16:09 Getting the first studio to buy 3DEqualizer     00:22:42 Tools over interface?     00:27:07 Playing a major role in the VFX industry     00:32:17 The future of matchmove & motion tracking within 3DE alongside AI     00:36:40 Industries outside of VFX using 3DE     00:38:50 Is it easier to impliment tools into 3DE     00:42:52 How 3DE became the industry standard for the VFX industry     00:46:21 Best Wins till date     00:49:13 What keeps you going and innovative     00:53:01 What should the industry expect in the future     00:53:18 Appreciation & Conclusion #3dequalizer #matchmove #rolfschneider
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