Episodes
This week on the Vintage RPG Podcast, we look at Shadowgate (1987, 1989), the point-and-click fantasy adventure videogame. Explore a mysterious castle while trying to find a way to stop the Warlock Lord from destroying the world! Tremble in fear as your torch burns low! Get eaten by every monster! Have a soundtrack-induced panic attack! All this and more awaits you in Castle Shadowgate.
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Stu’s book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it!
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Published 05/20/24
This week on the Vintage RPG Podcast, we chat with Gavriel Quiroga about his new game, Black Rainbow Society. A sequel of sorts to Hell Night, this game doesn’t feature players in the roles of fiends from hell, but rather normal humans grappling with the knowledge that there is more to existence than the mundane world (a staple theme of ’90s RPGs, many of which are clear inspirations here). Gavriel brings his signature intensity to the project, with heaps of random tables, gnarly zine art and...
Published 05/13/24
At the very end of last year, Bryan Ansell, a man who played a pivotal role in the world of tabletop games, passed away. To understand just how important Ansell was, this week on the Vintage RPG Podcast, we chat with Timothy Linward, Wargamer staff writer and author of the forthcoming Grimdark: A Very British Hell. Tim walks us through the early days of Citadel Miniatures, his rise to prominence at Games Workshop and his role in shaping the various flavors of Warhammer that emerged during his...
Published 05/06/24
Where does the game end and real life begin? This week on the Vintage RPG Podcast, we look at Gameplayers, Stephen Bowkett’s 1986 novel. At first blush, it seems to belong in that silly microgenre of panicky novels dedicated to wondering about how kids can cope with fantasy as powerful as tabletop RPGs (see Mazes & Monsters and Hobgoblin, both 1981). What we get, though, is a coming of age story in which a D&D-like game plays a prominent role in helping the grade-school protagonist...
Published 04/29/24
Set phasers to stun! This week on the Vintage RPG Podcast, we check out FASA’s 1982 Star Trek RPG. It’s an interesting game in it’s own right — a hack of Traveller, when it comes down to it — but is also super interesting in regards to fandom, IP canon and licensed RPGs. Climb on board as we explore these strange old worlds!
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Stu’s book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it!
Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are...
Published 04/22/24
This week on the Vintage RPG Podcast, we talk to John Patrick Cooper about Get in the Van, his live music-themed Troika hack. Form a band (hardcore, hair or thrash) in the year 198X, hit the road, do battle with the audience, rock their faces off and get to the next gig. A tight, fun little ode to the road dog life. Also, surprise, Cooper designed Dead Mall, our favorite Tunnel Goons hack about exploring monster-filled abandoned malls, so we talked about that some too!
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Stu’s...
Published 04/15/24
There may be a million ways to die, but you’re probably only going to see the first two or three. This week on the Vintage RPG Podcast, we’re remembering the classic coin-eating arcade game, Dragon’s Lair (1983). That’s the one that features the cell-shaded, professionally animated (by Don frickin’ Bluth!) adventure of Dirk the Daring that was hidden behind an endless series of near-impossible reflex tests. An exercise in beautiful frustration that nevertheless contributed much to the visual...
Published 04/08/24
If the Colour is out of Space it should maybe consider weeding some of its shelves, amirite? This week on the Vintage RPG Podcast, we’re going back to witch-haunted Arkham, Massachusetts by way of Chaosium’s latest edition of the Arkham sourcebook (previously known as Arkham Unveiled, H.P. Lovecraft’s Arkham and The Compact Arkham Unveiled). This is a ground-up renovation of Keith Herber’s original text by Mike Mason and it is everything you’d want from such a project. The old stuff feels...
Published 04/01/24
This week on the Vintage RPG Podcast, we’re checking out Caverns of Thracia (1979)! Considered by some to be the late Jennell Jaquays’ finest work, we talk about some of the ways it differs from her previous Judges Guild module, Dark Tower, the cool way it handles random encounters and its place in the high trinity of ’70s adventure design. Fun Fact: while folks, particularly in the OSR, think Caverns is top, Jennell considered neither that nor Dark Tower as the best examples of her work —...
Published 03/25/24
This week on the Vintage RPG Podcast, we’re continuing our talk with Anthony Meloro about Mystic Punks! This is Part the Second, so be sure to check out last week’s jam to get the full experience. On tap: the imminent Kickstarter for the multiplayer Mystic Punks RPG, the majestic art of Benjamin Marra, trash culture, the healing power of reefer and so much more!
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Mystic Punks is Kickstarting soon!
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Stu’s book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it!
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Published 03/18/24
This week on the Vintage RPG Podcast, we’re talking to Anthony Meloro about Mystic Punks! This is Part One, because we got to gabbing so long that we got two episodes worth of chat. Within, we talk about the original Mystic Punks solo game, the imminent Kickstarter for the multiplayer Mystic Punks RPG, the majestic art of Benjamin Marra, trash culture, the healing power of reefer and so much more!
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Mystic Punks is Kickstarting soon!
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Stu’s book, Monsters, Aliens, and Holes in...
Published 03/11/24
This week on the Vintage RPG Podcast, we’re talking about Roger Zelazny’s 1971 novel Jack of Shadows. Gygax included the novel — a high-concept blend of fantasy and science fiction — in Appendix N, but it isn’t one that gets talked about all that often. Perhaps because it is such an unrelentingly ugly book, featuring a protagonist who embraces his dark side and never lets go, to the sorrow of everyone around him, and even unto the end of the world as he knows it. This one is DARK. And yet,...
Published 03/04/24
This week on the Vintage RPG Podcast, we talk to Chuck Kranz and Adam Rose about their forthcoming RPG, Teenage Odyssey. Set in a small town in the early '90s, the game casts players as teens navigating humdrum lives that are periodically thrown into chaos by bizarre supernatural events. Featuring art by Marie Enger and a light and flexible system based on Chris McDowall's Into the Odd, the game is on Kickstarter RIGHT NOW!
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Stu’s book, Monsters, Aliens, and Holes in the Ground is for...
Published 02/26/24
This week on the Vintage RPG Podcast, we take a look at the Cold War curiosity The Price of Freedom (1986). Basically Red Dawn (or Red Scare) the RPG, it seems like a serious attempt at creating a game in the mode of similar military-focused, conservatively minded box sets that were coming out at the same time. On the other hand, it’s by Greg Costikyan (Star Wars, Paranoia, Violence, Toon) and because of his work on those games, I feel like it is very much taking the piss. Just look at that...
Published 02/19/24
This week on the Vintage RPG Podcast, we talk to Luke Gearing and David Hoskins, the creative team behind the new RPG Swyvers, from Melsonian Arts Council. In a fictionalized, horrible sort of fantasy London full of corruption and wild magic, the only way to get yours is to take it from somebody else. Rules light, with a focus on collaborative play fueled by novel mechanics and decorated in an amazing portfolio of art by Hoskins, Swyvers is gonna knock your socks off (and steal your wallet...
Published 02/12/24
This week on the Vintage RPG Podcast, we chat with Joey Royale about the new adventure in Ninja City: Drug Demon Disco, for DCC. A new drug is hitting the streets and turning people into demons — can you and your ninja pals save the city? Can you do it while busting out the best breakdancing moves? Find out on Kickstarter, now! We also chat a little bit about all of Get Haunted Industries projects, including Weird Heroes of Public Access.
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Back the Ninja City: Drug Demon Disco...
Published 02/05/24
This week on the Vintage RPG Podcast, we’re looking back through videogame history at The Temple of Apshai Trilogy (1985), the classic remake of the original 1979 game and its two expansions. Apshai is maybe (depending on the criteria) the first dungeoncrawler videogame and one of the earliest videogame interpretations of Dungeons & Dragons. The Trilogy also has a rad instruction manual full of great art that, all these years later, is still worth the price of admission on its own.
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Published 01/29/24
This week on the Vintage RPG Podcast we welcome back friend of the show Mark Sable, who is about to start teaching a class called Writing Adventures for Tabletop RPGs. Seems like something y'all might be interested in. We talk a bit about game design, about teaching games and the nebulous ways we've approached how-to in RPGs. Marks class is eight sessions starting February 6 and is part of the School of Visual Arts' continuing education program, meaning anyone can sign up!
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Mark's...
Published 01/22/24
This week on the Vintage RPG Podcast, Stu's crowing about one of his Christmas gifts, The Meints Guide to Glorantha, by Chaosium president Rick Meints. The books amounts to the definitive guide to all publications to include material on Glorantha in existence (well, all the ones Rick knows about, which is certainly most of them, if not all of them). Entries consist of product photos as well as notes on production and design. He even has entries for Glorantha books that don't exist. How's that...
Published 01/15/24
And we're back! This week on the Vintage RPG Podcast, Hambone's got the reins and talking about two books from Goodman Games: the Dungeon Crawl Classics Reference Booklet and How to Write Adventure Modules that Don't Suck. Spoiler: he loves them both!
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Stu’s book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it!
Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place!
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Published 01/08/24
Hello friends! We're running remastered repeats for the holidays. I can't tell you why I thought Black Angel worked for the holidays beyond being similar to that vague, dreamy vibe of The Green Knight (itself a Christmas movie of a sort). Maybe it's just because I got my first Pendragon books for Christmas circa 1991, who knows? Anyway, happy New Year!
Original notes: This week, we check out the famous lost (and found) 1980 short film by Roger Christian, Black Angel. This gorgeous little jam...
Published 01/01/24
Hello friends! We're running remastered repeats for the holidays. I thought the Coloring Album would, in some way, speak to warm memories of childhood Christmas gifts. Whether or not that's apt, we hope your holidays are rad!
Original notes: This week on the Vintage RPG Podcast, we flip through the Advanced Dungeons & Dragons Coloring Album (1979), written by Gary Gygax and illustrated by underground comic artist Greg Irons. Not only is this a gorgeous coloring book (with some content of...
Published 12/25/23
Hello friends! We weren't planning to go to reruns this soon, but events conspired to prevent the recording of a new episode for this week. We're sorry about that, but also we're sure you'll enjoy revisiting this classic episode. We've got remastered reruns coming on December 25 and January 1 as well, because, well, holidays. We'll be back with a new show on January 8. Until then, stay safe, stay warm, enjoy your holidays and cram in as many games as you can with your downtime!
Original...
Published 12/18/23
This week on the Vintage RPG Podcast, we look at (and listen to) First Quest: The Music, a double LP record of electronic music and narration for an officially licensed (and totally ridiculous) Dungeons & Dragons adventure printed on the sleeves. Is it a precursor to dungeonsynth? Sort of? Is it a precursor to the 1994 First Quest box set for D&D, which included an audio CD full of mortifying sound cues for the included introductory adventures? Probably? Is it way a better listen than...
Published 12/11/23
This week on the Vintage RPG Podcast, Momatoes is back to chat with us about her new RPG, The Marvelous Children of Inang-Uri. It’s a worldmaking game that spans generations, has a splash of hidden traitor mechanics for flavor and involves a culture living in symbiosis with a gigantic creature/entity that they also call home — that’s the world that the players make and that the characters must safeguard (unless they’re a traitor, in which case they want Inang-Uri dead). As with ARC, a game...
Published 12/04/23