You want this in your life.
Steve Gaynor (of The Fullbright Company, developer of Gone Home) sits down with game developers and talks to them about games, game development, and environs. Turns out there are a lot of environs. Tone Control gives you the human side of video game development; what is it about these crazy things called video games that compels people to play them and then sometimes make them? What is the inspiration? What is the career trajectory? Within just the first few episodes, Steve has interviewed people with stories ranging from Tom Bissell's (wrote about not video games, then wrote about video games, then wrote a video game) to Brendon Chung's (went from modder to maker). The format is without fault, and all that is left to see is whether or not the show can continue to draw a healthy variety of guests. Assuming it does, Tone Control will end up as something really special, and something the video game commentary field needs more of: an in-depth, primary document of a period in the history of video games.
Bvilleneuve via Apple Podcasts · United States of America · 01/27/14
More reviews of Tone Control
As a junior games designer this is so incredible to listen to.
Byron109 via Apple Podcasts · Great Britain · 01/27/15
The Davey Wreden episode was Amazing!
AwesomeNick94 via Apple Podcasts · United States of America · 02/20/18
Every episode provides a fascinating (and entertaining) insight into the process behind making video games. The interviewer (Steve Gaynor) is absoloutly excellent and always has great guests with a lot to say.
StephenGillespie via Apple Podcasts · Great Britain · 04/25/14
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